This play is recommended for mature audiences. The show allows the characters to divulge their crimes committed in the name of the American Dream, and asks audiences to examine the ways in which the country has or has not changed in its number of years since its patriotic birth. Each and every flawed historical human in this show had their own version of what the country should look like, and a violent idea about how to move the needle. Young Artists Forever is a talented and generous group of Young Artists Ensemble Alumni and Friends who gather to donate their time and talents for the presentations of fun musical productions.
This Ventura County based non-profit theatre was created with the goal of providing hands on learning experiences for graduates of the YAE program hoping to pursue careers in Directing, Producing, Designing or other jobs in the theatre industry. These productions are created to support the performing arts and raise money for Young Artists Ensemble, while giving YAE alumni a chance to come back to perform in the place where they first began to develop their craft and deepen their love for the theatre.
Young Artists Ensemble is an award-winning theatre company for young people that has received many accolades, including the Encore Statue Award from the City of Thousand Oaks for Excellence in the Arts. When the Young Artists Ensemble started in it was a small group performing on a shoestring budget in the back room of a local park. YAE works to instill a seed of love for the arts in the youth of this community that will continue to grow and blossom throughout their lives. Yearly it provides opportunities for hundreds of kids between the ages of 10 and 19 to perform in well-known musicals and plays, and hosts an annual program that integrates developmentally delayed adults into the theatrical community.
Bold, original, disturbing and alarmingly funny, Assassins is perhaps the most controversial musical ever written. From John Wilkes Booth to Lee Harvey Oswald, writers, Stephen Sondheim and John Weidman, bend the rules of time and space, taking us on a nightmarish roller coaster ride in which assassins and would-be assassins from different historical periods meet, interact and inspire each other to harrowing acts in the name of the American Dream.
Friday, August 16 at 8pm. Saturday, August 17 at 8pm. Sunday, August 18 at 8pm. Wednesday, August 21 at 8pm. The final option is to partake in a pass and play contest.
5. Miscellaneous and Collectibles
Games can be played using one of two different board layouts. The most significant difference being that one layout has an extra exit, making it easier for the king to escape. Asymmetric board games have their own particular design challenges. Opposing sides need to feel significantly different and offer their own challenges but must also remain balanced. Furthermore, the different factions need to be equally as fun to play.
The player in control of the king seems to have less strategic options, which means that turns feel rather repetitive. The knights bully the citizens out of the way and ensure that the king is guarded as he slowly makes his way to the castle but there is no real subtlety or bluffing involved. The citizens, with their covert assassins, offer a much more interesting challenge.
Sneaking around, using standard citizens as red herrings and deciding when to actually pounce by revealing their hidden killers feels much more satisfying and involved. It is perfectly possible to get lucky and end the game within a couple of turns.
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The player controlling the king has no idea when the shackles are going to turn up, which means that capturing a hidden assassin often feels more a case of good fortune rather than good judgement. One thing that the game does have in its favour is a palpable feeling of tension and escalation. The king has so few action points that he cannot afford to dawdle, whilst the citizens must choose the right time to reveal their assassins, who will then immediately become vulnerable to attack.
It could have been a very dry abstract game of moving pieces around a board, but the theme does make sense and works rather well. Overall, it is a neat game that works well on mobile formats but unfortunately feels a little under-cooked.
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A well designed and quick playing abstract strategy game that unfortunately becomes repetitive after only a few plays. For full posting functionality, view this post in our forum. Guards pursue you, but you quickly outwit them by disappearing into a group of monks, who not coincidentally are wearing the same clothes you happened to pick out today.
This is heavy stuff, and the concept and trailer had me incredibly excited for such a game. I still am excited at the possibility of maybe getting to play such a game in my lifetime.
UK-Israeli citizens horrified to discover Dubai assassins used their names - In the press
Sadly, Assassin's Creed was not it. Assassin's Creed , when you remove all the presentational trappings, was an unfulfilling, generic collection of boring mini-games and barely passable sword combat. Before you can kill your target, you have to complete a few "investigation" missions around the city to gather information. There are only four different types. They start out incredibly easy, and get a tiny bit more difficult as the game goes on, becoming just "easy" without the "incredibly" modifier.
I want to absolutely stress to you that besides the running around from place to place to get to these missions, and the assassination segments that follow, the four improbably basic missions above are the only things you actually need to do in this game. There are some entirely optional "Save Citizen" moments where you can help a citizen by fighting off the guards that surround them, but there isn't a whole lot of reason to do so — saved citizens help when you're attempting an escape, but you don't really need them.
But we're getting ahead of ourselves. After you complete a certain number of investigations, the assassination itself will become available. You'll travel to one point in the city, where a cut scene will begin and you'll see your target. After it's over, he'll walk somewhere else and now all you have to do is find him without being spotted, then kill him in secret, then run.
Which is what's supposed to happen. Technically, this is entirely possible.
Sure, the guards are everywhere, and they're on high alert, but if you stealthily take out a few of them without the others noticing, you'll be able to creep through undetected. The only problem is, what generally occurs is this:. I died during a couple of assassination attempts, but more often than not I was able to get the kill in even though I was spotted.
So the game's Big Promise, that you'll become this stealthy silent killer who carefully orchestrates his every move, quickly fades away when you realize that more often than not, the game will force you into a situation where the easiest thing to do is just stab the guy right in the middle of broad daylight with a dozen armed guards standing around not doing anything about it. And then, with one assassination done, eight more await you.
Eight more of the same thing, over and over. Same cities, same lame investigation missions, same forced anticlimactic, fumbling kill at the end. Even if you're into Assassin's Creed enough to enjoy the first couple of missions, it all falls apart once you realize that the design team only had five ideas total between them and that nothing new is ever going to happen.
What It Does Right: The three cities and vast hub world of Assassin's Creed is quite frankly one of the most impressive open worlds that has ever been created for a videogame. Drawing off of the sandbox cities of Grand Theft Auto , the Holy Land is not only impressively rendered, with amazing draw distance you can scale a high rooftop and see every little thing below , it is artistically very pretty to look at.
And it's filled with thousands of people that give it an organic feel. It's also set in 12th-century Jerusalem instead of a war-torn near-future space-marine alien-ravaged planet like every other video game. I don't care if you're one of the world's most successful game design teams, that takes some balls. That's original, that's daring, that's praiseworthy. Ubisoft spent an incredible amount of time and energy lovingly crafting this living, breathing world, and then, from all appearances, nearly forgot to actually put a videogame into it.
This might explain why everything even remotely gamelike feels so paper-thin and tacked-on. In other open-world games, you can wander around and find all manner of things to catch your attention. But in Assassin's Creed , every part of the city that does not contain a mission is just filler. In fact, the entire "Kingdom" hub world, a massive expanse of mountains and fields that connects the three cities, has absolutely nothing crucial inside it.
As near as I can tell, the only thing you can do in the Kingdom is climb up watchtowers to complete the map of the area, which is useless because you never need to go there for anything.